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Graphic novel road to perdition
Graphic novel road to perdition





graphic novel road to perdition graphic novel road to perdition

The production values, acting, and cinematography are all top-notch, resulting in a work that is faithful both to the mood and storyline of the original in many respects, yet one which, through a small number of seemingly-innocuous variations, is not simply unfaithful to the original material - it is deeply and incontrovertibly opposed to it. This brooding neo-noir, wonderfully realized by screenwriter David Self and director Sam Mendes, recounts the tale of a prohibition-era mob enforcer battling to protect his son and avenge the brutal murder of his family while avoiding capture (or worse) at the hands of the mob “heavies” determined to rub him out. The critically-acclaimed Road to Perdition, an adaptation of Max Allan Collin’s graphic novel, is a fascinating example of this very dynamic. In some particularly troubling cases, audiences are left to wonder if the creator’s intentions have been not only neglected, but even subverted by those most responsible for preserving them. The necessity of using “cinematic shorthand” to compress story lines and distill dramatic elements often leaves screenwriters facing the unsettling question of whether or not their works are faithful representations of the very texts they love so dearly. Aside from the occasionally successful (if often bland) A&E or BBC miniseries, cinematic adaptations are forced by time constraints to simplify so drastically that there is little chance of accurately reflecting the topics and themes addressed in their source material. The artistic gulf between cinematic works and literary ones is so vast, I sometimes marvel that anyone is courageous enough to attempt to marry the two.







Graphic novel road to perdition